Its a whole level of detail and interaction that makes the game more fun. In terms of enemies, this is a mature game, so there are berserkers with bloody swords, mutants with chaingun arms that you can shotgun their heads off and watch them shoot blindly before they fall over dead. Otherwise its just a way to let them shoot back before their demise. In a way its fair for the enemies and lets them dodge if they can. The cool factor of the pistol bullets lighting up hallways makes up for the fact that other games have hit scan weapons that just automatically hit an enemy rather than these projectile based weapons. The rail gun will kill enemies with one shot and its more useful as a sniper rifle in multiplayer. The rocket launcher fires straight forward, while the grenades from the grenade launcher can bounce around behind corners or down into pits that evade your gaze. The single barreled shotgun is good for lesser enemies, but the double barrel does twice the damage and uses twice the ammunition. The machine gun can belt out bullets while the chain gun fires faster and takes a moment to start up. Each of these weapons feels like it serves a different purpose and has its own attributes. You start with a standard pistol, but there are seven in all that you will find throughout the game. You’ll crawl through air ducts, dive under water and destroy explosive barrels to uncover these secrets. The more you explore the more secrets you’re bound to find with ammunition, armor and health. You see from a first person perspective and you have full control of your aim, left, right, up and down.There are controls to jump, crouch and change your weapons. It plays like your standard first person shooting game. If this sounds complex, its almost brainless, just walk up to something and it will activate. What I mean by missions, is that in each level you have stuff to do, such as collect explosives, then place them to blow up a power grid, or realign a satellite dish. There are around sixteen new levels with thirty missions. The full 3D is nice, but games like Doom 64 and its sprites look better. ![]() Where Doom 64 brought 2D sprites into a 3D environment, the Quake franchise brings full 3D monsters, guns and everything else. This is a standalone game and there’s no need to be familiar with the previous game. Its a completely different game outside of the core gameplay and enemies. Quake 2 was born on the PC, but this version for the Nintendo 64 is its own unique stand out gem of a science fiction first person shooter.
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